The issue comes back to having to unlock a lot of what Faith had in the first game behind a skill tree. Taking everything from the first game, creating an open world to explore, and giving Faith more tools all works in its favor. The last, but the most important to mention, is the Parkour of Mirror’s Edge Catalyst. The grappling hook is a ton of fun to traverse the City of Glass! If you take a step back, you’re smashing the attack button until they go down but being able to vary it with Parkour helps it stand out.Īlso hitting enemies close to your face is fun and exhilarating when you dodge and get a good counter in to take them down. Using all the fighting skills we can fist fight our way to safety. The fights are a ton of fun when you get your momentum going!Īt 11:40 the fighting starts in a cool arena with a ton of enemies to take down. If you can jump on it, you can use the momentum to take down your enemies. The nice thing is that you can add Parkour to the mix and wall-run your way to victory. Utilizing a fighting style that’s reminiscent of Riddick Escape from Butcher Bay-in-your-face fistfights. Using the buttons and sticks you can juke around enemies with some cool punches. No longer can Faith pick up weapons due to them being bio-locked to a specific officer, which I always appreciate an in-game reason for this kind of thing. Taking a look at the combat aspect of Mirror’s Edge Catalyst shows that the game did get an overhaul. I recently took a look at the original Mirror’s Edge and you can see how the two compare by clicking here! Anytime to bring up Riddick is a good time!
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Then lock them behind an upgrade tree when Faith had this skill from the outset originally. It bugs me that to get the upgrade menu into the game they needed to take away some of Faith’s core moves. However, since she was locked away for a few years the story explains the need for a said upgrade as her being rusty and needing to relearn everything.įaith, as explained in the first game and explored in the second game, has been a runner nearly her entire life.Įxpecting us to believe that just being in jail made her forget a core move like a quick turn? The main issue I have with this system is that Faith is supposed to be one of the best runners in the business. You’re telling me that Faith forgot all this in a few years? Yeah, I don’t buy it. This includes equipment like a grappling hook to propel yourself around the city. Gear is unlocked by progressing through the story. This includes double wall-running and even sliding just a bit longer to get through vents.Ĭombat is used to take down various enemies in a much easier way, from switching places to getting some amazing air kicks in. Movement is used for traversal upgrades to navigate the city better.
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You can spend skill points to upgrade Faith’s movement, combat, and gear.Ĭheckout 32:50 of the video for a full breakdown of how the upgrade system works. Utilizing a level system complimented by a vast array of upgrades, you can make Faith better than she could ever hope to be. You run, jump, fight and parkour your way through the City of Glass. Mirror’s Edge Catalyst takes what made the original Mirror’s Edge stand out and adds a ton of variety to a structured base. Mirror’s Edge Catalyst Gameplay Parkour is just so much fun! Let’s strap on our running shoes, snap on those sweatbands, and see if Mirror’s Edge Catalyst is amazing.
4:50 Saving Icarus from the Electric Prison.1:15 Welcome to the City of Glass, Again!.
Faith is more mobile than ever and everything is within an Open World Framework. So when Mirror’s Edge Catalyst was announced I was extremely excited to jump back into Faith’s perfect City of Glass and see how the story would progress. I always saw it as EA will get around to it, kinda like Skate 4.
Mirror’s Edge Catalyst is something I never thought would exist.